- SEMESTER I – FOUNDATIONS + AI
- Game Design Fundamentals (Key Topics: Genres, Mechanics, Game loops, GDD, Rapid ideation)
- Generative AI Fundamentals (Key Topics: Prompting, Multimodal AI, AI workflow, AI ethics)
- Game Art & AI Ideation (Key Topics: Concept generation, References, Style exploration, Photoshop workflow)
- Programming Basics (Key Topics: C#, Variables, Conditions, Loops, Functions, Debugging)
- Unity Fundamentals (Key Topics: Scenes, Prefabs, Components, Physics, Basic scripting)
- 3D Game Art (Key Topics: Blender modelling, UVs, Materials, AI reference support)
Practical Outcome: GDD + Prototype
Practical Outcome: AI-assisted Concept Pack
Practical Outcome: 2D Concept Sheet
Practical Outcome: Gameplay Scripts
Practical Outcome: Playable Prototype
Practical Outcome: Game-ready Props